Make every point count
PvP skill planner
Spend up to 700 points across your skills, explore the abilities your choices unlock, and share your build. Each skill can receive up to 100 points.
Attributes
70 / 375 points
Attributes
70 / 375 pointsPlan base attributes: 375 points total, up to 100 each. The starting 10 in each attribute counts toward the total. Equipment and buff bonuses are not included.
70 / 375 · 305 points remaining
Attribute points are separate from the 700-point skill budget. Health and companion effects are not estimated. Bandage healing amounts use skill values rather than a damage stat.
Speed & evade
Evade 1% before equipment
Speed & evade
Evade 1% before equipmentAction speed from attributes
Choose a weapon or a spellcasting school to see its speed increase.
Stat-only changes, before other modifiers and minimum action times: weapons cannot swing or draw faster than 1 second; casts have a 0.1-second minimum. Instant abilities and fixed-time undead summon casts do not gain this reduction.
Evade before equipment penalties
1% while using Unarmed (no weapon skill selected)
0% base from weapon skill + 1% from Dexterity
Heavy armor lowers evade, and equipped shields reduce it too. Each estimate uses that weapon's skill; weapon skills do not stack. Assumes you face the attacker and can act. Evade is unavailable while casting or incapacitated.
Skill points
0 / 700·My PvP build
Skill points
0 / 700·My PvP buildSkill points
0 / 700
700 points remaining · 0 skills
Your link includes skills, attributes, and the build name. No account needed.
Skills & abilities
0 skills selected · 0 abilities unlocked
Skills & abilities
0 skills selected · 0 abilities unlockedYour skills
Choose a skill below to start your build. Add seven at 100, or split your points across more disciplines.
Weapons & combat
Magic
Support & performance
Subterfuge
Gathering & animal care
Crafting
Abilities & skill effects
0 abilities unlocked by this allocation
This plans skill targets; you still need to train them in game. Ability summaries show unlock requirements, while in-game tooltips describe their full effects.