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Make every point count

PvP skill planner

Spend up to 700 points across your skills, explore the abilities your choices unlock, and share your build. Each skill can receive up to 100 points.

Attributes

70 / 375 points

Plan base attributes: 375 points total, up to 100 each. The starting 10 in each attribute counts toward the total. Equipment and buff bonuses are not included.

70 / 375 · 305 points remaining

Attribute points are separate from the 700-point skill budget. Health and companion effects are not estimated. Bandage healing amounts use skill values rather than a damage stat.

Speed & evade

Evade 1% before equipment

Action speed from attributes

Choose a weapon or a spellcasting school to see its speed increase.

Stat-only changes, before other modifiers and minimum action times: weapons cannot swing or draw faster than 1 second; casts have a 0.1-second minimum. Instant abilities and fixed-time undead summon casts do not gain this reduction.

Evade before equipment penalties

1% while using Unarmed (no weapon skill selected)

0% base from weapon skill + 1% from Dexterity

Heavy armor lowers evade, and equipped shields reduce it too. Each estimate uses that weapon's skill; weapon skills do not stack. Assumes you face the attacker and can act. Evade is unavailable while casting or incapacitated.

Skill points

0 / 700·My PvP build

Skill points

0 / 700

700 points remaining · 0 skills

Your link includes skills, attributes, and the build name. No account needed.

Skills & abilities

0 skills selected · 0 abilities unlocked

Your skills

Choose a skill below to start your build. Add seven at 100, or split your points across more disciplines.

Weapons & combat

Magic

Support & performance

Subterfuge

Gathering & animal care

Crafting

Abilities & skill effects

0 abilities unlocked by this allocation

As you allocate points, your available abilities appear here. Enable locked abilities to see what further investment would open up.

This plans skill targets; you still need to train them in game. Ability summaries show unlock requirements, while in-game tooltips describe their full effects.